| The 
						very first rule system was developed by the
						
						Denver Mad Scientists Club 
						and engineer Bill Llewellyn, to whom we owe a 
						never-ending debt of gratitude. The rules have since 
						evolved considerably over the years, with lots of 
						feedback from the contestants, the audience, and other 
						robotic competition organizers. If you have any 
						questions, please email
						
						kellylockhart@yahoo.com 
						Please 
						note: the ruleset has been updated and overhauled from 
						top to bottom, so please read carefully to see what all 
						has been changed, updated and clarified. Thanks.
 0. Spirit Rules
 
						A. 
						Frankenstein Rule: If a vehicle proves sufficiently 
						offensive to the audience, the audience may, at their 
						discretion, light torches, take pitchforks in hand, and 
						throw the robot and its operator in the nearest creek or 
						large body of water. 
						B. Bad Idea 
						Rule: If, during the design of your robot, you think 
						that something would be a bad idea, then just don't do 
						it.  
						C. No 
						cheating! This covers spirit-of-the competition type 
						violations. 
						I. Vehicles
 
						A. The four 
						vehicle weight limit classifications are up to one 
						pound, one to three pounds, three to twelve pounds, and 
						twelve to thirty pounds. Vehicle control may be by any 
						means not prohibited by rule 1B. A 2.5 percent error 
						factor will be allowed to account for variations in 
						scales. Vehicles may not compete out of weight class, 
						due to safety considerations. 
						B. Vehicles 
						may be powered by any source socially acceptable for 
						indoor use; all vehicles should be electrically powered. 
						No internal combustion engines will be allowed. All 
						power sources must be 100% contained in the vehicle and 
						packaged appropriately for the expected abuse. 
						C. All 
						vehicles, must, at the beginning of each combat, be 
						capable of movement of at least one foot beyond the base 
						radius of the robot in a reasonable amount of time. 
						D. No 
						vehicle may, under any circumstances, present a hazard 
						to the judges, spectators, or the opposing operator(s). 
						No vehicle may in its operation cause damage to anything 
						other than the opposing robot or the combat surface. Any 
						vehicle that may imperil the viewing areas will be ruled 
						ineligible for competition. 
						E. All 
						entries must conform to the general rules of the 
						facility and the event. 
						F. All 
						vehicles will be subject to a technical inspection prior 
						to combat. Failure to disclose any operating principle 
						will be grounds for immediate disqualification. Judges 
						may restrict any function deemed hazardous. 
						G. Liquids 
						may not be used in combat situations.  
						H. If any 
						substance or object(s) coming from a robot that, in the 
						opinion of the judges, cannot be completely cleaned up 
						after combat, the robot will then be declared 
						ineligible. (For example, glitter is verboten.) 
						I. Robots 
						must be singular in form. No secondary robots or 
						self-propelled devices that detach themselves from the 
						main robot will be allowed. 
						J. Slow 
						spinners are allowed with an absolute maximum tip speed 
						of 20 feet per second and may spin in any direction. The 
						tip speed in feet per second is calculated by this 
						formula: Tip Speed = no load RPM x Diameter in inches x 
						.00436. This rules only applies to non-arena 
						competitions; Arena competitions have no restrictions 
						for spinners. 
						K. All 
						robots with active weapons must have a Master Kill 
						Switch that deactivates the weapon immediately, or be 
						designed to cease operation when radio signal is lost or 
						tether is cut. This is for the safety of the audience 
						and the other competitors. 
						L. No 
						living elements will be allowed in any robot. (For 
						example, you can't put a four year old with a baseball 
						bat on top of your bot.) 
						M. Bots 
						entered in the 12 pound and 30 pound categories should 
						be able to operate on at least two frequencies or have a 
						digital transmitter capable of nonconflicting 
						frequencies to avoid radio frequency conflicts. 
						N. Operable 
						vehicles in the one and three pound weight classes must, 
						at full extension, be able fit through the arena 
						pushout(s) in any orientation. Standard pushout width is 
						18", though arenas can (and do) vary from event to 
						event. Please check with the event organizers well in 
						advance for specific details. 
						O. An 
						individual bot may only be entered into one weight class 
						per competition.
 
						II. 
						Combat 
						A. The 
						combat surface will be a minimum of an 8' by 8' square 
						or equivalent size circle for the 12 pound class and a 
						minimum of 16' x 16' or equivalent size circle for the 
						30 pound class and may be larger as needed by the 
						technical layout of the staging. The staging area for 
						Ant and Beetle classes will be a minimum 4' x 4' 
						four-sided fully enclosed arena.  
						B. The 
						combat volume is defined as the combat surface and the 
						airspace above it to the height of whatever ceiling is 
						present. 
						C. Leaving 
						the combat volume entirely is prohibited. Major portions 
						of the robot may leave the combat volume provided that 
						some part of the robot remains inside. You will 
						immediately be declared defeated if your vehicle has 
						entirely left the combat volume, or has come in contact 
						with any restricted surface. 
						D. No 
						contact with the ceiling is permitted in non-arena 
						competitions. 
						E. No part 
						of any operator's body may impinge on the combat volume 
						during combat. 
						F. The use 
						of projectile weapons is not allowed due to issues of 
						audience safety. A projectile is defined as an object 
						thrown with the expectation that its kinetic energy will 
						affect its target.  
						G. The use 
						of "entanglement" style devices is not allowed. 
						H. 
						Flammable fuels, liquid, gaseous or solid, are not 
						permitted.  
						I. There is 
						a three minute time limit for each combat round in all 
						weight classes. If neither robot has achieved a victory 
						condition within the time limit, the judging panel will 
						declare a winner  
						J. Jamming 
						your opponent’s controller, either electronically or 
						physically, is prohibited. Any robot with ECM 
						capabilities will be disqualified from competition. 
						K. If, 
						during the course of an arena-based rumble, the 
						pushout(s) become filled, a temporary halt can be called 
						by the judge(s) in order to clear the pushout(s). If 
						such a halt is called, all contestants must immediately 
						stop competing.
 
						III. 
						Judges 
						A. The 
						judge(s) shall be impartial non-participants. 
						B. The 
						judge(s) may declare a contest completed at any time. 
						C. Judges' 
						decisions are final.
 
						IV. 
						Competition 
						A. The 
						competition will be one-on-one best two-out-of-three 
						rounds in the 12 pound and 30 pound class, and 
						one-on-one direct decision double-elimination in the Ant 
						and Beetle weight classes, time permitting. 
						B. Vehicles 
						will start on opposite sides of the combat surface with 
						the aft end of each robot even with the edge of the 
						combat surface. 
						C. Combat 
						may become double-elimination at the discretion of the 
						judges, and may be arranged by random draw of a bye. The 
						round robin format may also be implemented, at the 
						discretion of the judges, to even out odd bracket 
						pairings or if time permits such a competition. 
						D. Drivers 
						are limited to entering no more than one robot per 
						weight class per competition. 
						E. Robots 
						must be ready when the combat begins. A brief pretest 
						may be allowed by the judges. 
						F. Stage 
						hazards, such as steel bars or stuffed animals, may be 
						introduced to the combat surface at the discretion of 
						the judges and/or organizers.  
						G. For open 
						surface events, a minimum of 30' (thirty feet) distance 
						must be maintained between the edge of the combat stage 
						and the audience for safety reasons. No audience members 
						are allowed within the safety zone, and children under 
						the age of 16 are not allowed in the front row. 
						F. If no 
						clear winner of a rumble is declared, the judge(s) may 
						call for a replay involving all remaining functioning 
						vehicles in the specific weight class.
 
						V. 
						Victory Conditions 
						A. To claim 
						victory in the 12 pound and 30 pound classes your 
						vehicle must show mobility and be within the combat 
						volume. You will immediately be declared defeated if 
						your vehicle has been rendered immobile, has entirely 
						left the combat volume, or has come in contact with any 
						restricted surface. 
						B. If both 
						vehicles are immobile, the robot controlling mobility 
						shall be required to release the other robot after a 
						period of no more than ten seconds has elapsed. In cases 
						where neither robot controls mobility, both vehicles 
						shall receive a draw. 
						C. 
						Immobility is defined as the inability to move at rate 
						of at least one foot beyond the base radius of the robot 
						in a reasonable amount of time. 
						D. No 
						vehicle shall be required to compete within ten minutes 
						of a previous combat. If a robot cannot be repaired 
						within a reasonable time, a forfeit will be declared by 
						the judge(s), solely at the judge(s) discretion. 
						E. To claim 
						victory in the Ant and Beetle weight classes, the 
						opposing robot must be either pushed out of the arena 
						into the designated area or disabled.  
						F. A robot 
						that sits more than fifteen seconds without attempting 
						to engage with an opponent will receive a warning from 
						the judge(s) for "lack of aggression". Three warnings 
						within a combat round will result in disqualification. 
						G. A 
						contestant may forfeit a match by "tapping out", at 
						which point both contestants must immediately cease 
						fighting. A contestant who taps out and then continues 
						to fight will be disqualified from the entire 
						competition. Contestants need to make their tap out as 
						clear as possible, so that the judge(s) and other 
						competitor are aware of the tap out.
 
						VI. Rule 
						Adjustments 
						A. The 
						Robot Battles ruleset is a set of guidelines. They can, 
						and often will, be amended to adjust to changing 
						technology and venue conditions. If at all possible, 
						feedback will be requested from contestants, builders 
						and audience members to make the rule changes as fair as 
						possible, but the final decision rests with the event 
						judge(s). 
						B. When 
						necessary, the Robot Battles ruleset may be adjusted to 
						fit in with another ruleset for a specific event. Those 
						changes hold true for only that event and may be added 
						to the main ruleset at a future time. Latest update: 
						November, 2016 |